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d_keyboard_proc(3) Allegro manual d_keyboard_proc(3)
NAME
d_keyboard_proc - Invisible dialog procedure for implementing keyboard
shortcuts. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int d_keyboard_proc(int msg, DIALOG *d, int c);
DESCRIPTION
This is an invisible object for implementing keyboard shortcuts. You
can put an ASCII code in the key field of the dialog object (a
character such as 'a' to respond to a simple keypress, or a number 1-26
to respond to a control key a-z), or you can put a keyboard scancode in
the d1 and/or d2 fields. When one of these keys is pressed, the object
will call the function pointed to by dp. This should return an int,
which will be passed back to the dialog manager, so it can return
D_O_K, D_REDRAW, D_CLOSE, etc.
SEE ALSO
exgui(3)
Allegro version 4.4.2 d_keyboard_proc(3)