DragonFly On-Line Manual Pages
color_map(3) Allegro manual color_map(3)
NAME
color_map - Global pointer to the color mapping table. Allegro game
programming library.
SYNOPSIS
#include <allegro.h>
extern COLOR_MAP *color_map;
DESCRIPTION
Global pointer to the color mapping table. You must allocate your own
COLOR_MAP either statically or dynamically and set color_map to it
before using any translucent or lit drawing functions in a 256-color
video mode! Example:
color_map = malloc(sizeof(COLOR_MAP));
if (!color_map)
abort_on_error("Not enough memory for color map!");
SEE ALSO
create_color_table(3), create_light_table(3), create_trans_table(3),
create_blender_table(3), set_trans_blender(3), draw_trans_sprite(3),
draw_lit_sprite(3), draw_gouraud_sprite(3), drawing_mode(3), ex3d(3),
excolmap(3), exlights(3), exshade(3), extrans(3)
Allegro version 4.4.2 color_map(3)