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cdk_buttonbox(3)      DragonFly Library Functions Manual      cdk_buttonbox(3)

NAME

cdk_buttonbox - Creates a managed curses buttonbox widget.

SYNOPSIS

cc [ flag ... ] file ... -lcdk [ library ... ] #include <cdk.h> int activateCDKButtonbox ( CDKBUTTONBOX *buttonbox, chtype * actions); void destroyCDKButtonbox ( CDKBUTTONBOX *buttonbox); void drawCDKButtonbox ( CDKBUTTONBOX *buttonbox, boolean box); void drawCDKButtonboxButtons ( CDKBUTTONBOX *buttonbox); void eraseCDKButtonbox ( CDKBUTTONBOX *buttonbox); boolean getCDKButtonboxBox ( CDKBUTTONBOX *buttonbox); int getCDKButtonboxButtonCount ( CDKBUTTONBOX *buttonbox); int getCDKButtonboxCurrentButton ( CDKBUTTONBOX *buttonbox); chtype getCDKButtonboxHighlight ( CDKBUTTONBOX *buttonbox); int injectCDKButtonbox ( CDKBUTTONBOX *buttonbox, chtype input); void moveCDKButtonbox ( CDKBUTTONBOX *buttonbox, int xpos, int ypos, boolean relative, boolean refresh); CDKBUTTONBOX *newCDKButtonbox ( CDKSCREEN *cdkscreen, int xpos, int ypos, int height, int width, const char * title, int rows, int cols, CDK_CONST char ** buttons, int buttonCount, chtype highlight, boolean box, boolean shadow); void positionCDKButtonbox ( CDKBUTTONBOX *buttonbox); void setCDKButtonbox ( CDKBUTTONBOX *buttonbox, chtype highlight, boolean box); void setCDKButtonboxBackgroundAttrib ( CDKBUTTONBOX *buttonbox, chtype attribute); void setCDKButtonboxBackgroundColor ( CDKBUTTONBOX *buttonbox, const char * color); void setCDKButtonboxBox ( CDKBUTTONBOX *buttonbox, boolean box); void setCDKButtonboxBoxAttribute ( CDKBUTTONBOX *buttonbox, chtype character); void setCDKButtonboxCurrentButton ( CDKBUTTONBOX *buttonbox, int button); void setCDKButtonboxHighlight ( CDKBUTTONBOX *buttonbox, chtype highlight); void setCDKButtonboxHorizontalChar ( CDKBUTTONBOX *buttonbox, chtype character); void setCDKButtonboxLLChar ( CDKBUTTONBOX *buttonbox, chtype character); void setCDKButtonboxLRChar ( CDKBUTTONBOX *buttonbox, chtype character); void setCDKButtonboxPostProcess ( CDKBUTTONBOX *buttonbox, PROCESSFN callback, void * data); void setCDKButtonboxPreProcess ( CDKBUTTONBOX *buttonbox, PROCESSFN callback, void * data); void setCDKButtonboxULChar ( CDKBUTTONBOX *buttonbox, chtype character); void setCDKButtonboxURChar ( CDKBUTTONBOX *buttonbox, chtype character); void setCDKButtonboxVerticalChar ( CDKBUTTONBOX *buttonbox, chtype character);

DESCRIPTION

The Cdk buttonbox widget creates a buttonbox box with a message and a varied number of buttons to choose from. The following functions create or manipulate the Cdk buttonbox box widget.

AVAILABLE FUNCTIONS

activateCDKButtonbox activates the buttonbox widget and lets the user interact with the widget. The parameter buttonbox is a pointer to a non-NULL buttonbox widget. If the actions parameter is passed with a non- NULL value, the characters in the array will be injected into the widget. To activate the widget interactively pass in a NULL pointer for actions. If the character entered into this widget is RETURN or TAB then this function will return a value from 0 to the number of buttons -1, representing the button selected. It will also set the widget data exitType to vNORMAL. If the character entered into this widget was ESCAPE then the widget will return a value of -1 and the widget data exitType will be set to vESCAPE_HIT. destroyCDKButtonbox removes the widget from the screen and releases any memory the object used. drawCDKButtonbox draws the buttonbox widget on the screen. If the box parameter is true, the widget is drawn with a box. drawCDKButtonboxButtons draws the buttons. eraseCDKButtonbox removes the widget from the screen. This does NOT destroy the widget. getCDKButtonboxBox returns true if the widget will be drawn with a box around it. getCDKButtonboxButtonCount returns the number of buttons in the button box. getCDKButtonboxCurrentButton returns the current button-number. getCDKButtonboxHighlight returns the highlight attribute of the widget. injectCDKButtonbox injects a single character into the widget. The parameter buttonbox is a pointer to a non-NULL buttonbox widget. The parameter character is the character to inject into the widget. The return value and side-effect (setting the widget data exitType) depend upon the injected character: RETURN or TAB the function returns a value ranging from zero to one less than the number of buttons, representing the button selected. The widget data exitType is set to vNORMAL. ESCAPE the function returns -1. vESCAPE_HIT. The widget data exitType is set to vESCAPE_HIT. Otherwise unless modified by preprocessing, postprocessing or key bindings, the function returns -1. The widget data exitType is set to vEARLY_EXIT. moveCDKButtonbox moves the given widget to the given position. The parameters xpos and ypos are the new position of the widget. The parameter xpos may be an integer or one of the pre-defined values TOP, BOTTOM, and CENTER. The parameter ypos may be an integer or one of the pre-defined values LEFT, RIGHT, and CENTER. The parameter relative states whether the xpos/ypos pair is a relative move or an absolute move. For example, if xpos = 1 and ypos = 2 and relative = TRUE, then the widget would move one row down and two columns right. If the value of relative was FALSE then the widget would move to the position (1,2). Do not use the values TOP, BOTTOM, LEFT, RIGHT, or CENTER when relative = TRUE. (weird things may happen). The final parameter refresh is a boolean value which states whether the widget will get refreshed after the move. newCDKButtonbox creates a pointer to a buttonbox widget. Parameters: screen is the screen you wish this widget to be placed in. xpos controls the placement of the object along the horizontal axis. It may be an integer or one of the pre-defined values LEFT, RIGHT, and CENTER. ypos controls the placement of the object along the vertical axis. It be an integer value or one of the pre-defined values TOP, BOTTOM, and CENTER. height and width control the height and width of the widget. title is the title of the widget. rows is the number of rows of buttons. cols sets the number of columns. buttons is an array containing the button labels. buttonCount is the number of elements in the buttons array. highlight is the attribute of the currently highlighted button. box is true if the widget should be drawn with a box around it. shadow turns the shadow on or off around this widget. If the widget could not be created then a NULL pointer is returned. positionCDKButtonbox allows the user to move the widget around the screen via the cursor/keypad keys. See cdk_position (3) for key bindings. setCDKButtonbox lets the programmer modify certain elements of an existing buttonbox widget. The parameter names correspond to the same parameter names listed in the newCDKButtonbox function. setCDKButtonboxBackgroundAttrib sets the background attribute of the widget. The parameter attribute is a curses attribute, e.g., A_BOLD. setCDKButtonboxBackgroundColor sets the background color of the widget. The parameter color is in the format of the Cdk format strings. (See cdk_display). setCDKButtonboxBox sets true if the widget will be drawn with a box around it. setCDKButtonboxBoxAttribute sets the attribute of the box. setCDKButtonboxCurrentButton sets the current button-number for the box. setCDKButtonboxHighlight sets the highlight attribute of the selected button. setCDKButtonboxHorizontalChar sets the horizontal drawing character for the box to the given character. setCDKButtonboxLLChar sets the lower left hand corner of the widget's box to the given character. setCDKButtonboxLRChar sets the lower right hand corner of the widget's box to the given character. setCDKButtonboxPostProcess allows the user to have the widget call a function after the key has been applied to the widget. The parameter function is the callback function. (See cdk_process). setCDKButtonboxPreProcess allows the user to have the widget call a function after a key is hit and before the key is applied to the widget. The parameter function is the callback function. (See cdk_process). setCDKButtonboxULChar sets the upper left hand corner of the widget's box to the given character. setCDKButtonboxURChar sets the upper right hand corner of the widget's box to the given character. setCDKButtonboxVerticalChar sets the vertical drawing character for the box to the given character.

KEY BINDINGS

When the widget is activated there are several default key bindings which will help the user enter or manipulate the information quickly. The following table outlines the keys and their actions for this widget. +--------------------+-------------------------------------+ |Key Action | | +--------------------+-------------------------------------+ +====================+=====================================+ |Left Arrow | Selects the button to the left of | | | the current button. | +--------------------+-------------------------------------+ |Right Arrow | Selects the button to the right of | | | the current button. | +--------------------+-------------------------------------+ |Tab | Selects the button to the right of | | | the current button. | +--------------------+-------------------------------------+ |Space | Selects the button to the right of | | | the current button. | +--------------------+-------------------------------------+ |Return | Exits the widget and returns the | | | index of the selected button. This | | | also sets the widget data exitType | | | to vNORMAL. | +--------------------+-------------------------------------+ |Tab | Exits the widget and returns the | | | index of the selected button. This | | | also sets the widget data exitType | | | to vNORMAL. | +--------------------+-------------------------------------+ |Escape | Exits the widget and returns -1. | | | This also sets the widget data | | | exitType to vESCAPE_HIT. | +--------------------+-------------------------------------+ |Ctrl-L | Refreshes the screen. | +--------------------+-------------------------------------+

SEE ALSO

cdk(3), cdk_binding(3), cdk_display(3), cdk_position(3), cdk_process(3), cdk_screen(3) cdk_buttonbox(3)

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