DragonFly On-Line Manual Pages
BUGLE-CHECKS(7) Bugle user manual BUGLE-CHECKS(7)
NAME
bugle-checks - check for errors that OpenGL defines as undefined
behaviour
SYNOPSIS
filterset checks
DESCRIPTION
While OpenGL checks for many error conditions, there are some for which
the specification does not define behaviour. These instances are
usually in performance-critical paths where error-checking would impact
on performance. This filter-set checks for some of these conditions.
Because of the high cost of the checks, it is only intended for
debugging.
The checks that are made are for:
o Sourcing vertex or index data from unreadable client memory.
o Sourcing vertex or index data from outside the valid range of a
vertex buffer object.
o Calling glVertex from outside glBegin/glEnd.
o Setting client state from inside glBegin/glEnd.
o Specifying indices to glDrawRangeElements that are outside the
specified range.
When an error is detected, a warning is written to standard error and
the call is ignored. There is currently no convenient way to trap the
errors in a debugger (you can, however, find the message in the bugle
source and set a breakpoint on the appropriate line).
BUGS
Due to the design of C, there is no way to perfectly reliably check for
vertex array overruns, although memory debuggers can help.
Mesa, up to 6.5.1, has a bug that prevents generic vertex attributes
from being validated.
AUTHOR
bugle is written and maintained by Bruce Merry.
SEE ALSO
bugle(3), bugle-unwindstack(7)
BUGLE 0.0.20091026 October 2007 BUGLE-CHECKS(7)