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BLENDER(1)             DragonFly General Commands Manual            BLENDER(1)

Blender 2.76 (sub 0)"

NAME

blender - a 3D modelling and rendering package

SYNOPSIS

blender [args ...] [file] [args ...]

DESCRIPTION

blender is a 3D modelling and rendering package. Originating as the in- house software of a high quality animation studio, Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to the world of Three Dimensions. Use Blender to create TV commercials, to make technical visualizations, business graphics, to create content for games, or design user interfaces. You can easy build and manage complex environments. The renderer is versatile and extremely fast. All basic animation principles (curves & keys) are well implemented. http://www.blender.org

OPTIONS

Color management: using fallback mode for management Blender 2.76 (sub 0) Usage: blender [args ...] [file] [args ...] Render Options: -b or --background Run in background (often used for UI-less rendering) -a or --render-anim Render frames from start to end (inclusive) -S or --scene <name> Set the active scene <name> for rendering -f or --render-frame <frame> Render frame <frame> and save it. +<frame> start frame relative, -<frame> end frame relative. -s or --frame-start <frame> Set start to frame <frame> (use before the -a argument) -e or --frame-end <frame> Set end to frame <frame> (use before the -a argument) -j or --frame-jump <frames> Set number of frames to step forward after each rendered frame -o or --render-output <path> Set the render path and file name. Use '//' at the start of the path to render relative to the blend file. The '#' characters are replaced by the frame number, and used to define zero padding. * 'ani_##_test.png' becomes 'ani_01_test.png' * 'test-######.png' becomes 'test-000001.png' When the filename does not contain '#', The suffix '####' is added to the filename. The frame number will be added at the end of the filename, eg: # blender -b foobar.blend -o //render_ -F PNG -x 1 -a -E or --engine <engine> Specify the render engine use -E help to list available engines -t or --threads <threads> Use amount of <threads> for rendering and other operations [1-64], 0 for systems processor count. Format Options: -F or --render-format <format> Set the render format, Valid options are... TGA IRIS JPEG MOVIE IRIZ RAWTGA AVIRAW AVIJPEG PNG BMP FRAMESERVER (formats that can be compiled into blender, not available on all systems) HDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS -x or --use-extension <bool> Set option to add the file extension to the end of the file Animation Playback Options: -a or --render-anim Render frames from start to end (inclusive) Window Options: -w or --window-border Force opening with borders (default) -W or --window-borderless Force opening without borders -p or --window-geometry <sx> <sy> <w> <h> Open with lower left corner at <sx>, <sy> and width and height as <w>, <h> -con or --start-console Start with the console window open (ignored if -b is set), (Windows only) --no-native-pixels Do not use native pixel size, for high resolution displays (MacBook 'Retina') Game Engine Specific Options: -g Game Engine specific options -g fixedtime Run on 50 hertz without dropping frames -g vertexarrays Use Vertex Arrays for rendering (usually faster) -g nomipmap No Texture Mipmapping -g linearmipmap Linear Texture Mipmapping instead of Nearest (default) Python Options: -y or --enable-autoexec Enable automatic Python script execution -Y or --disable-autoexec Disable automatic Python script execution (pydrivers & startup scripts), (compiled as non-standard default) -P or --python <filename> Run the given Python script file --python-text <name> Run the given Python script text block --python-expr <expression> Run the given expression as a Python script --python-console Run blender with an interactive console --addons Comma separated list of addons (no spaces) Debug Options: -d or --debug Turn debugging on * Enables memory error detection * Disables mouse grab (to interact with a debugger in some cases) * Keeps Python's 'sys.stdin' rather than setting it to None --debug-value <value> Set debug value of <value> on startup --debug-events Enable debug messages for the event system --debug-ffmpeg Enable debug messages from FFmpeg library --debug-handlers Enable debug messages for event handling --debug-libmv Enable debug messages from libmv library --debug-cycles Enable debug messages from Cycles --debug-memory Enable fully guarded memory allocation and debugging --debug-jobs Enable time profiling for background jobs. --debug-python Enable debug messages for Python --debug-depsgraph Enable debug messages from dependency graph --debug-depsgraph-no-threads Switch dependency graph to a single threaded evaluation --debug-gpumem Enable GPU memory stats in status bar --debug-wm Enable debug messages for the window manager, also prints every operator call --debug-all Enable all debug messages (excludes libmv) --debug-fpe Enable floating point exceptions --disable-crash-handler Disable the crash handler Misc Options: --factory-startup Skip reading the "startup.blend" in the users home directory --env-system-datafiles Set the BLENDER_SYSTEM_DATAFILES environment variable --env-system-scripts Set the BLENDER_SYSTEM_SCRIPTS environment variable --env-system-python Set the BLENDER_SYSTEM_PYTHON environment variable -nojoystick Disable joystick support -noglsl Disable GLSL shading -noaudio Force sound system to None -setaudio Force sound system to a specific device NULL SDL OPENAL JACK -h or --help Print this help text and exit -v or --version Print Blender version and exit -- Ends option processing, following arguments passed unchanged. Access via Python's 'sys.argv' Other Options: /? Print this help text and exit (windows only) --disable-abort-handler Disable the abort handler -a <options> <file(s)> Playback <file(s)>, only operates this way when not running in background. -p <sx> <sy> Open with lower left corner at <sx>, <sy> -m Read from disk (Don't buffer) -f <fps> <fps-base> Specify FPS to start with -j <frame> Set frame step to <frame> -s <frame> Play from <frame> -e <frame> Play until <frame> --debug-freestyle Enable debug/profiling messages from Freestyle rendering --debug-gpu Enable gpu debug context and information for OpenGL 4.3+. --enable-new-depsgraph Use new dependency graph --verbose <verbose> Set logging verbosity level. -R Register .blend extension, then exit (Windows only) -r Silently register .blend extension, then exit (Windows only) Experimental features: --enable-new-depsgraph Use new dependency graph Argument Parsing: Arguments must be separated by white space, eg: # blender -ba test.blend ...will ignore the 'a' # blender -b test.blend -f8 ...will ignore '8' because there is no space between the '-f' and the frame value Argument Order: Arguments are executed in the order they are given. eg: # blender --background test.blend --render-frame 1 --render-output '/tmp' ...will not render to '/tmp' because '--render-frame 1' renders before the output path is set # blender --background --render-output /tmp test.blend --render-frame 1 ...will not render to '/tmp' because loading the blend file overwrites the render output that was set # blender --background test.blend --render-output /tmp --render-frame 1 ...works as expected.

ENVIRONMENT VARIABLES

$BLENDER_USER_CONFIG Directory for user configuration files. $BLENDER_USER_SCRIPTS Directory for user scripts. $BLENDER_SYSTEM_SCRIPTS Directory for system wide scripts. $BLENDER_USER_DATAFILES Directory for user data files (icons, translations, ..). $BLENDER_SYSTEM_DATAFILES Directory for system wide data files. $BLENDER_SYSTEM_PYTHON Directory for system python libraries. $TMP or $TMPDIR Store temporary files here. $SDL_AUDIODRIVER LibSDL audio driver - alsa, esd, dma. $PYTHONHOME Path to the python directory, eg. /usr/lib/python.

SEE ALSO

luxrender(1)

AUTHORS

This manpage was written for a Debian GNU/Linux system by Daniel Mester <mester@uni-bremen.de> and updated by Cyril Brulebois <cyril.brulebois@enst-bretagne.fr> and Dan Eicher <dan@trollwerks.org>. Blender management: using fallback mode for management February 18, 2016 BLENDER(1)

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