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apply_quat(3) Allegro manual apply_quat(3)
NAME
apply_quat - Multiplies a point by a quaternion. Allegro game
programming library.
SYNOPSIS
#include <allegro.h>
void apply_quat(const QUAT *q, float x, y, z, *xout, *yout, *zout);
DESCRIPTION
Multiplies the point (x, y, z) by the quaternion q, storing the result
in (*xout, *yout, *zout). This is quite a bit slower than
apply_matrix_f(), so only use it to translate a few points. If you have
many points, it is much more efficient to call quat_to_matrix() and
then use apply_matrix_f().
Allegro version 4.4.2 apply_quat(3)