DragonFly On-Line Manual Pages
apply_matrix(3) Allegro manual apply_matrix(3)
NAME
apply_matrix, apply_matrix_f - Multiplies a point by a transformation
matrix. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout);
void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout,
*zout);
DESCRIPTION
Multiplies the point (x, y, z) by the transformation matrix m, storing
the result in (*xout, *yout, *zout).
SEE ALSO
matrix_mul(3), ex12bit(3), ex3d(3), exstars(3)
Allegro version 4.4.2 apply_matrix(3)