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al_set_blender(3)                                            al_set_blender(3)

NAME

al_set_blender - Allegro 5 API

SYNOPSIS

#include <allegro5/allegro.h> void al_set_blender(int op, int src, int dst)

DESCRIPTION

Sets the function to use for blending for the current thread. Blending means, the source and destination colors are combined in drawing operations. Assume the source color (e.g. color of a rectangle to draw, or pixel of a bitmap to draw) is given as its red/green/blue/alpha components (if the bitmap has no alpha it always is assumed to be fully opaque, so 255 for 8-bit or 1.0 for floating point): sr, sg, sb, sa. And this color is drawn to a destination, which already has a color: dr, dg, db, da. The conceptional formula used by Allegro to draw any pixel then depends on the op parameter: o ALLEGRO_ADD r = dr * dst + sr * src g = dg * dst + sg * src b = db * dst + sb * src a = da * dst + sa * src o ALLEGRO_DEST_MINUS_SRC r = dr * dst - sr * src g = dg * dst - sg * src b = db * dst - sb * src a = da * dst - sa * src o ALLEGRO_SRC_MINUS_DEST r = sr * src - dr * dst g = sg * src - dg * dst b = sb * src - db * dst a = sa * src - da * dst Valid values for src and dst passed to this function are o ALLEGRO_ZERO src = 0 dst = 0 o ALLEGRO_ONE src = 1 dst = 1 o ALLEGRO_ALPHA src = sa dst = sa o ALLEGRO_INVERSE_ALPHA src = 1 - sa dst = 1 - sa Blending examples: So for example, to restore the default of using premultiplied alpha blending, you would use (pseudo code) al_set_blender(ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA) If you are using non-pre-multiplied alpha, you could use al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA) Additive blending would be achieved with al_set_blender(ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_ONE) Copying the source to the destination (including alpha) unmodified al_set_blender(ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_ZERO)

SEE ALSO

al_set_separate_blender(3), al_get_blender(3) Allegro reference manual al_set_blender(3)

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