DragonFly On-Line Manual Pages
AFTERNOON(STALKER) AFTERNOON(STALKER)
NAME
afternoonstalker - A robot-killing game
SYNOPSIS
afternoonstalker
DESCRIPTION
In Afternoon Stalker, you are in a two-dimensional maze where you are
attacked by robots that shoot at you and that you must shoot down. You
must pick up a gun somewhere in the maze in order to have a few bullets
to shoot. Avoid the spiders and the bats, which can paralyze you long
enough for a robot to come and shoot you. The bunker where you start
is your only protection.
Use the arrow keys to move and the Ctrl key to shoot in the direction
you last walked. You can also shoot in a fixed direction with the H
(left), J (down), K (up) and L (right) keys (this is the same
convention as in vi). The Escape key pauses the game and shows the
main menu. The P key also pauses the game the same way.
OPTIONS
--help display a help page and exit
--version
display version information and exit
--ms-per-frame=N
N milliseconds per animation frame. Default is 55. Minimum is
1. Maximum is 1000. 50 means 20 frames per second.
--full-screen
Attempt to use the full screen mode. The default is to display
the game in an ordinary window.
--maze=M
Selects maze M, where M is 0 for the original maze, 1 for a
slightly different maze, and 2 for a minimal maze. By default,
maze 0 is used. The maze can also be selected from the game's
interactive menu under Options:Maze.
--rules=R
Selects rule set R, where R is 1 or 2. Rule set #1 applies the
original Afternoon Stalker rules. Rule set #2 is slightly
different. The game starts with 5 robots instead of 3, and the
number of simultaneous robots increases more quickly. There are
only gray and blue robots, but they move slightly faster. The
number of bullets in a gun increases as the game progresses.
Bonus lives do not come as often.
--no-auto-pause
Do not pause automatically when the window loses focus.
LICENSE
This program is free software; you may redistribute it under the terms
of the GNU General Public License. This program has absolutely no
warranty.
AUTHOR
Pierre Sarrazin
FILES
This program uses the flatzebra library, by the same author. This
library is itself based on the SDL graphics library (see
http://www.libsdl.org).
See the Afternoon Stalker Home Page:
http://sarrazip.com/dev/afternoonstalker.html
BUGS
High scores are not remembered.
The bats do not sleep.
The game may be either too easy or too difficult. You choose.
July 14th, 2012 6 AFTERNOON(STALKER)