DragonFly On-Line Manual Pages
adjust_sample(3) Allegro manual adjust_sample(3)
NAME
adjust_sample - Alters the parameters of a sample while it is playing.
Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void adjust_sample(const SAMPLE *spl, int vol, int pan, int freq, int
loop);
DESCRIPTION
Alters the parameters of a sample while it is playing (useful for
manipulating looped sounds). You can alter the volume, pan, and
frequency, and can also clear the loop flag, which will stop the sample
when it next reaches the end of its loop. The values of the parameters
are just like those of play_sample(). If there are several copies of
the same sample playing, this will adjust the first one it comes
across. If the sample is not playing it has no effect.
SEE ALSO
play_sample(3), exsample(3)
Allegro version 4.4.2 adjust_sample(3)