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SDLmm(3)              DragonFly Library Functions Manual              SDLmm(3)

NAME

SDLmm - The namespace for the SDLmm library.

SYNOPSIS

Compounds class SDLmm::Audio class SDLmm::BaseSurface An abstract base class for graphical surfaces. class SDLmm::CD class SDLmm::ColorRGB A small usefull class representing an RGB color. class SDLmm::ColorRGBA A small usefull class representing an RGBA color. class SDLmm::Display The video frame buffer surface. class SDLmm::Event The general Event class. class SDLmm::EventHandler The base class used for custom Event handlers. class SDLmm::Joystick class SDLmm::PixelFormat class SDLmm::SPoint A small usefull class representing a point in 2 dimensional space. class SDLmm::SRect This enhanced version of SDL_Rect includes a number of handy short-hand constructors. Since the class is derived from the SDL_Rect struct, it can be used in any context where an SDL_Rect is valid. class SDLmm::Surface A graphical surface structure which is used to store graphical data. class SDLmm::Timer class SDLmm::VideoInfo Video target information. Typedefs typedef Uint32 Color Functions bool Init (Uint32 flags) Initializes SDL. void Quit () Shut down SDL. Uint32 WasInit (Uint32 flags) Check which subsystems are initialized. const char* GetError () Get the latest error message. const char* version () Return the SDLmm library version.

DETAILED DESCRIPTION

The namespace for the SDLmm library.

TYPEDEF DOCUMENTATION

typedef Uint32 SDLmm::Color

FUNCTION DOCUMENTATION

const char * SDLmm::GetError () Get the latest error message. Returns: The error message for the last SDL function that failed. bool SDLmm::Init (Uint32 flags) Initializes SDL. This method should be called before utilizing any other SDL or SDLmm functionality. The flags parameter specifies what part(s) of SDL to initialize (see the SDL documentation for details). Parameters: flags the subsystems to initalize Returns: true on success, false on error Note: In SDLmm the preferred way of initiating subsystem is to use the Init() function in the subsystem classes. I.e to initialize audio and video, run Display::Init() and Audio::Init(). Also note that instantiating an object might be enough (for example creating a VideoInfo instance will initialize the video subsystem). void SDLmm::Quit () Shut down SDL. Quit() shuts down all SDL subsystems and frees the resources allocated to them. This should always be called before you exit. For the sake of simplicity you can set Quit() as your atexit call, like this: SDLmm::Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO); atexit(SDLmm::Quit); Uint32 SDLmm::WasInit (Uint32 flags) Check which subsystems are initialized. This allows you to see which SDL subsytems have been initialized. Parameters: flags bitwise OR'd combination of the subsystems you wish to check Returns: A bitwised OR'd combination of the initialized subsystems. const char * SDLmm::version () Return the SDLmm library version.

AUTHOR

Generated automatically by Doxygen for SDLmm from the source code. SDLmm 16 Jul 2001 SDLmm(3)

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