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RLE_SPRITE(3)                   Allegro manual                   RLE_SPRITE(3)

NAME

RLE_SPRITE - Stores the contents of an RLE sprite. Allegro game programming library.

SYNOPSIS

#include <allegro.h> typedef struct RLE_SPRITE

DESCRIPTION

int w, h; - width and height in pixels int color_depth; - color depth of the image RLE sprites store the image in a simple run-length encoded format, where repeated zero pixels are replaced by a single length count, and strings of non-zero pixels are preceded by a counter giving the length of the solid run. Read chapter "RLE sprites" for a description of the restrictions and how to obtain/use this structure.

SEE ALSO

get_rle_sprite(3), BITMAP(3), COMPILED_SPRITE(3) Allegro version 4.4.2 RLE_SPRITE(3)

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