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POLYTYPE_ATEX_LIT(3) Allegro manual POLYTYPE_ATEX_LIT(3)
NAME
POLYTYPE_ATEX_LIT, POLYTYPE_PTEX_LIT - Polygon rendering mode type
Allegro game programming library.
SYNOPSIS
#include <allegro.h>
#define POLYTYPE_ATEX_LIT
#define POLYTYPE_PTEX_LIT
DESCRIPTION
Like POLYTYPE_ATEX and POLYTYPE_PTEX, but the global color_map table
(for 256-color modes) or blender function (for non-MMX truecolor modes)
is used to blend the texture with a light level taken from the `c'
value in the vertex structure. This must only be used after you have
set up the color mapping table or blender functions!
SEE ALSO
polygon3d(3), POLYTYPE_ATEX(3), POLYTYPE_PTEX(3), color_map(3), ex3d(3)
Allegro version 4.4.2 POLYTYPE_ATEX_LIT(3)