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EZ_Rotate(3)                    EZWGL Functions                   EZ_Rotate(3)

NAME

EZ_Rotate - generate a rotation matrix

SYNOPSIS

#include <EZ.h> void EZ_Rotate(float angle, float x, float y , float z)

ARGUMENTS

angle Specifies an angle, in degrees. x,y,z Specifies a direction.

DESCRIPTION

EZ_Rotate generates a matrix that performs a counterclockwise rotation of angle degrees about the direction [x,y,z], and applies the resulting matrix to the current matrix.

SEE ALSO

EZ_Scale(3), EZ_Translate(3), EZ_MultMatrix(3), EZ_PushMatrix(3), EZ_LoadMatrix(3), EZ_IdentityMatrix(3), EZ_MatrixMode(3) EZWGL EZ_Rotate(3)

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