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EZ_RegisterApplicationResources(3) EZWGL Functions
NAME
EZ_RegisterApplicationResources - register a list of application
resources
SYNOPSIS
#include <EZ.h>
void EZ_RegisterApplicationResources( int nresources, EZ_ResourceSpec resources,
int (configure)(void*notUsed,intoption,EZ_Value*values))
typedef struct {
int option; /* reference index, must > 1024 */
char *iname; /* resource name */
char *cname; /* resource class */
char *vtypes; /* value types, e.g "int,float,string" */
} EZ_ResourceSpec;
typedef struct {
int type;
union {
char c; unsigned char uc;
short s; unsigned short us;
int i; unsigned int ui;
float f;
void *p;
void *function;
char *str;
unsigned long l;
} value;
} EZ_Value;
ARGUMENTS
resources Specifies a list of resources.
nresources Specifies the number of resources.
configure Specifies a procedure that sets the values of application
variable from resources.
DESCRIPTION
EZ_RegisterApplicationResources registers a list of application
resources. Its purpose is to set application variables from resources.
See the example below for its usage. Only global variables can be set
via resources.
An Example
#include "EZ.h";
static int int1 = 0, int2 = 0; /* var set by resources */
static float float2 = 0;
static EZ_ResourceSpec exampleResources[] =
{
{ 1234, "aPairOfInt", "APairOfInt", "int,int" },
{ 1235, "intFloat", "IntFloat", "int,float" },
};
int configure(EZ_Widget *notused, int option, EZ_Value *values)
{
switch(option)
{
case 1: int1 = values[0].value.i; int2 = values[1].value.i; break;
case 2: int1 = values[0].value.i; float2 = values[1].value.f; break;
default: break;
}
}
main(int ac, char **av)
{
EZ_Initialize(ac, av, 1);
EZ_RegisterApplicationResources(2, exampleResources, configure);
printf("int1=%d, int2=%d, float2=%f0, int1, int2, float2);
/* more stuff ... */
}
SEE ALSO
EZ_RegisterResourcesWidget(3)
EZWGL EZ_RegisterApplicationResources(3)