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EZ_Ortho2(3)                    EZWGL Functions                   EZ_Ortho2(3)

NAME

EZ_Ortho2 - multiply the current matrix by an orthogonal projection matrix

SYNOPSIS

#include <EZ.h> void EZ_Ortho(float left, float right, float bottom,float top )

ARGUMENTS

left ,right Specify the coordinate of the left and right clipping planes. bottom ,top Specify the coordinate of the bottom and top clipping planes.

DESCRIPTION

This function is equivalent to EZ_Ortho(left, right, bottom, top, 0, 1)

SEE ALSO

EZ_Rotate(3), EZ_Translate(3), EZ_LookAt(3), EZ_Frustum(3), EZ_MultMatrix(3), EZ_MatrixMode(3), EZ_Perspective(3) EZWGL EZ_Ortho2(3)

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