DragonFly On-Line Manual Pages
EZ_Ortho2(3) EZWGL Functions EZ_Ortho2(3)
NAME
EZ_Ortho2 - multiply the current matrix by an orthogonal projection
matrix
SYNOPSIS
#include <EZ.h>
void EZ_Ortho(float left, float right, float bottom,float top )
ARGUMENTS
left ,right Specify the coordinate of the left and right clipping
planes.
bottom ,top Specify the coordinate of the bottom and top clipping
planes.
DESCRIPTION
This function is equivalent to
EZ_Ortho(left, right, bottom, top, 0, 1)
SEE ALSO
EZ_Rotate(3), EZ_Translate(3), EZ_LookAt(3), EZ_Frustum(3),
EZ_MultMatrix(3), EZ_MatrixMode(3), EZ_Perspective(3)
EZWGL EZ_Ortho2(3)