DragonFly On-Line Manual Pages
EZ_Ortho(3) EZWGL Functions EZ_Ortho(3)
NAME
EZ_Ortho - multiply the current matrix by an orthogonal projection
matrix
SYNOPSIS
#include <EZ.h>
void EZ_Ortho(float left, float right, float bottom,
float top, float near, float far)
ARGUMENTS
left ,right Specify the coordinate of the left and right clipping
planes.
bottom ,top Specify the coordinate of the bottom and top clipping
planes.
near ,far Specify the near and far depth clipping planes.
DESCRIPTION
EZ_Ortho generates an orthogonal projection matrix and multiplies the
current top matrix by this matrix.
SEE ALSO
EZ_Rotate(3), EZ_Translate(3), EZ_LookAt(3), EZ_Frustum(3),
EZ_MultMatrix(3), EZ_MatrixMode(3), EZ_Perspective(3)
EZWGL EZ_Ortho(3)