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COMPILED_SPRITE(3)              Allegro manual              COMPILED_SPRITE(3)

NAME

COMPILED_SPRITE - Stores the contents of a compiled sprite. Allegro game programming library.

SYNOPSIS

#include <allegro.h> typedef struct COMPILED_SPRITE

DESCRIPTION

short planar; - set if it's a planar (mode-X) sprite short color_depth; - color depth of the image short w, h; - size of the sprite Compiled sprites are stored as actual machine code instructions that draw a specific image onto a bitmap, using mov instructions with immediate data values. Read chapter "Compiled sprites" for a description of the restrictions and how to obtain/use this structure.

SEE ALSO

get_compiled_sprite(3), BITMAP(3), RLE_SPRITE(3) Allegro version 4.4.2 COMPILED_SPRITE(3)

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