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AuSoundPlayFromFile(3) DragonFly Library Functions Manual
Name
AuSoundPlayFromFile - create a flow to play a file.
Synopsis
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlayFromFile(server, filename, destination,
volume, callback, callback_data, flow ,volume_mult_elem,
monitor_element, status)
AuServer *server;
char *filename;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *,AuEvent
*,AuPointer);
AuPointer callback_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
Arguments
server Specifies the connection to the audio server.
filename Specifies the name of the file to play.
destination
Specifies the device to output the audio data.
volume Specifies the volume.
callback Specifies the procedure to be called for additional event
processing.
callback_data
Specifies any additional arguments to be passed to the
callback.
flow If non-NULL, returns the flow ID.
volume_mult_elem
If non-NULL, returns the index of the volume multipler
element.
monitor_element
If non-NULL, include an ExportMonitor element in the flow and
return it's index.
status If non-NULL, flush the output buffer and return the status
from the server.
Description
AuSoundPlayFromFile creates a flow to play filename on device and
returns a pointer to the event handler created or NULL if there was an
error.
Errors
AuBadDevice.
See Also
AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromData,
AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface
soundlib 1.9.4 AuSoundPlayFromFile(3)