DragonFly On-Line Manual Pages
AuSoundPlayFromData(3) DragonFly Library Functions Manual
Name
AuSoundPlayFromData - create a flow to play from memory.
Synopsis
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlayFromData(server, sound, data,
destination, volume, callback, callback_data, flow, volume_mult_elem,
monitor_element, status)
AuServer *server;
Sound sound;
AuPointer data;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *,
AuPointer);
AuPointer callback_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
Arguments
server Specifies the connection to the audio server.
sound Specifies the description of the audio data.
data Specifies the audio data to play.
destination
Specifies the device to play the data on.
volume Specifies the volume.
callback Specifies the procedure to be called for additional event
processing.
callback_data
Specifies any additional arguments to be passed the callback.
flow If non-NULL, returns the flow ID.
volume_mult_elem
If non-NULL, returns the index of the volume multipler
element.
monitor_element
If non-NULL, include an ExportMonitor element in the flow and
return it's index.
status If non-NULL, flush the output buffer and return the status
from the server.
Description
AuSoundPlayFromData creates a flow to play data on device and returns a
pointer to the event handler created or NULL if there was an error.
Errors
AuBadAlloc, AuBadDevice.
See Also
AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile,
AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface
soundlib 1.9.4 AuSoundPlayFromData(3)