DragonFly On-Line Manual Pages
AuSoundPlayFromBucket(3) DragonFly Library Functions Manual
Name
AuSoundPlayFromBucket - create a flow to play from a bucket.
Synopsis
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlayFromBucket(server, source, destination,
volume, callback, callback_data, loop_count, flow, volume_mult_elem,
monitor_element, status)
AuServer *server;
AuBucketID source;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *,
AuPointer);
AuPointer callback_data;
int loop_count;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
Arguments
server Specifies the connection to the audio server.
source Specifies the bucket to play.
destination
Specifies the device to output the audio data.
volume Specifies the volume.
callback Specifies the procedure to be called for additional event
processing.
callback_data
Specifies any additional arguments to be passed to the
callback.
loop_count
Specifies how many time the bucket should be played.
flow If non-NULL, returns the flow ID.
volume_mult_elem
If non-NULL, returns the index of the volume multipler
element.
monitor_element
If non-NULL, include an ExportMonitor element in the flow and
return it's index.
status If non-NULL, flush the output buffer and return the status
from the server.
Description
AuSoundPlayFromBucket creates a flow to play bucket on device and
returns a pointer to the event handler created or NULL if there was an
error.
Errors
AuBadBucket, AuBadDevice.
See Also
AuSoundPlay, AuSoundPlayFromData, AuSoundPlayFromFile,
AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface
soundlib 1.9.4 AuSoundPlayFromBucket(3)