DragonFly On-Line Manual Pages
AuOpenServer(3) DragonFly Library Functions Manual AuOpenServer(3)
Name
AuOpenServer - connect to audio server
Synopsis
#include <audio/audiolib.h>
AuServer *AuOpenServer(servername, num_authproto, authproto,
num_authdata, authdata, ret_status)
char *servername;
int num_authproto;
char *authproto;
int num_authdata;
char *authdata;
char **return_status; /* RETURN */
Arguments
servername
Specifies the audio server name. This determines the server
and communications domain to be used.
num_authproto
Specifies the length of the connection authorization protocol
name.
authproto Specifies the name of the connection authorization protocol.
num_authdata
Specifies the length of the connection authorization data.
authdata Specifies the connection authorization data.
return_status
If non-NULL, and the connection is refused, returns an error
message.
Description
AuOpenServer creates a connection to the specified audio server and
returns a pointer to an AuServer structure or NULL, with return_status
(if non-NULL) pointing to an error message describing the reason, if it
was unsuccessfull.
If servername is NULL or a pointer to NUL, AuOpenServer get the value
from the enviroment. servername has the format hostname:port or
hostname::port. If a double colon (::) separates the hostname and port
number, AuOpenServer connects using DECnet streams. If a single colon
(:) separates the hostname and port number, and the hostname is a host
machine name, AuOpenServer connects using TCP streams. If a single
colon (:) separates the hostname and port number, and the hostname is
"unix", AuOpenServer connects using UNIX domain sockets (or Streams).
If the hostname is not specified, AuOpenServer uses whatever it
believes is the fastest transport.
See Also
AuCloseServer, AuServerName.
audiolib - Network Audio System C Language Interface
audiolib - housekeeping 1.9.4 AuOpenServer(3)